Orbit is a fast-paced arcade shooter where you take command of a fleet of drones that circle endlessly around your core. As waves of enemies close in from every direction, your orbiting drones automatically fire outward, turning your ship into a 360-degree storm of bullets. Survival depends on positioning, timing, and learning how to angle your orbit so the right drone is pointed at the right threat at the right moment.


The core loop is simple to pick up but built for depth. Enemies arrive in escalating waves, each with their own movement patterns, attack styles, and weaknesses. Some rush you head-on, some circle and snipe from range, and some break apart into smaller threats when destroyed. You will need to read the battlefield, control your drift, and decide when to push forward for kills and when to back off and let your orbit do the work.




Planned features and roadmap:


Game Modes — In addition to the standard wave-based survival mode, future updates will introduce new ways to play. Endless mode will push you to chase a high score against ever-scaling difficulty. Boss Rush will throw a gauntlet of unique boss encounters at you back-to-back. Time Attack will challenge you to clear set waves as quickly as possible, and a Challenge mode will offer hand-crafted scenarios with special rules and modifiers.


Bombs — For those moments when the screen is overwhelmed, bombs will provide a powerful panic button. Different bomb types are planned, including a screen-clearing blast, a slow-motion shockwave that freezes enemies, and a black hole that pulls foes together so your drones can shred them in a single sweep.


Skill Tree — As you play, you will earn points to invest in a branching skill tree. Branches will focus on different playstyles: offensive nodes increase damage, fire rate, and projectile behavior; defensive nodes boost shields, health, and damage resistance; utility nodes improve drone count, orbit speed, pickup range, and bomb capacity. Specialization will let you build a loadout that matches the way you like to play.


Upgrades — Between runs, permanent upgrades will let you strengthen your core ship and unlock new drone types, each with unique projectiles and behaviors such as piercing shots, homing rounds, spread fire, and chain lightning. In-run upgrades will appear as drops from defeated enemies, giving you short-term boosts and synergies that change the feel of every run.


Orbit is currently in prototype, and feedback is very welcome. If you enjoy tight arcade controls, escalating chaos, and theory-crafting builds, give it a spin and let me know what you would like to see next.

Published 3 days ago
StatusReleased
PlatformsHTML5
AuthorMrPinkDies
GenreSurvival, Action
TagsCasual, Indie, Top down shooter